One of Kerbal Space Program's biggest inspirations was a promotional Flash game for Top Gear: 'That was the most similar game to KSP that I could find back then'
The creator of KSP talks us through what's on his PC, from Full Throttle to Old School Runescape.
Felipe Falanghe's journey into PC gaming began with Flight Simulator 4 on his father's laptop. He and his brother experimented with the game using just a keyboard, gradually becoming proficient. This experience led them into the world of modding, which ultimately sparked Falanghe's career as a game developer in 2010 while he was employed at the marketing firm Squad.
Discontent with his job at Squad, he left to pursue his own game development venture. Kerbal Space Program (KSP) emerged as the result of this decision, becoming one of PC Gamer's highest-rated games. Falanghe's initial pitch to Squad involved a Flash game, drawing inspiration from an old promotional Flash game for Top Gear known as the Reliant Shuttle launch game.
This earlier game had players manage various aspects of launching the Reliant Robin shuttle, which served as the foundation for KSP's design. Falanghe's current projects include running Floating Origin Interactive and working on multiple game projects, with Oblivion being his current playtime focus.
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