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Grand Theft Auto 6 could make US$3–5 billion in the next week. Here’s how games make so much money

The video game looks set to make double the money of one of the biggest films of all time.

Grand Theft Auto 6, scheduled for a November 19 launch, is expected to rake in $US3–5 billion in its inaugural week, potentially eclipsing the earnings of blockbuster movies like Spider-Man: Brand New Day, which has generated $2.5 billion in global ticket sales alone. Developed by Rockstar Games, this anticipated release stands to make history as one of the most lucrative entertainment launches.

With mature themes that include violence, explicit content, and substance abuse, the game carries a 17+ rating in the U.S. and Canada, and 18+ ratings in Europe, the UK, Australia, and New Zealand.

Rockstar's previous entry, GTA 5, sold 230 million copies, making it the second highest-selling game in history after Minecraft, which recently surpassed 425 million sales. The upcoming title provides a glimpse into the thriving video game industry, valued at over $195 billion globally in 2025, with revenues steadily rising since the onset of the COVID-19 pandemic.

Contrary to the prevailing notion that gamers are primarily young men, recent Newzoo surveys reveal that 76% of women and 83% of men engage with video games, spanning all platforms.

The video game market has expanded globally, with Asia Pacific leading as the largest regional market, while Latin America, the Middle East, and Africa are witnessing a surge in revenue. The industry has evolved far beyond traditional single-player experiences, incorporating a diverse range of titles, from action-packed games like Call of Duty and GTA to casual games like Roblox and puzzle games like Wordle.

Revenue generation in the gaming industry has also transformed significantly. Instead of being limited to a one-time sale, games now offer ongoing opportunities for monetization. For instance, GTA 6's launch will feature a standard edition priced at $80, an $100 "ultimate edition," and a $400 collector's box containing merchandise but no game.

While these additional purchases provide extra revenue streams, the industry's most substantial growth has been driven by free-to-play games, such as Fortnite and Genshin Impact, which generate substantial income through in-game purchases, subscription services (like Xbox Game Pass), and advertising. Mobile gaming, in particular, has emerged as the dominant segment, projected to generate $120 billion in 2026, outpacing all other segments.

Written by urgent.news from The Conversation AU's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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