007 First Light composers define a great Bond score by its ‘escapist elements’ — ‘A great game score should make the player feel like they are part of the story’
007 First Light composers Joe Henson and Alexis Smith have explained what they think defines a great video game soundtrack, in particular, a James Bond score.
Joe Henson and Alexis Smith, the composers behind "007 First Light," have shared their insights on what constitutes a great video game soundtrack. In an interview with TechRadar Gaming, the pair delved into their approach to creating a Bond-like score, emphasizing the "escapist elements" that make such music memorable. Smith explained that a Bond score must evoke the classic spy craft, intrigue, action, and romance, transporting the player into the universe of James Bond.
Both composers agree that a game score should make the player feel as though they are part of the story, enriching the narrative and enhancing emotional or exciting moments. They emphasize that a game's music should create a believable atmosphere, give depth to characters and locations, and guide the player through the story seamlessly.
Henson noted that recurring themes for characters and locations not only bolster the narrative but also provide a sense of familiarity to players, crucial given that game stories are often completed over a few weeks. The duo's work on "007 First Light" has been nominated for an Ivors Composer Award in the Best Original Video Game Score category, which will be held at Grosvenor House in London on November 17, 2026.
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