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Indiana Jones and the Great Circle once had a Grand Theft Auto inspired wanted system, because MachineGames was 'afraid' players would kill all the Nazis 'with just guns'

"We penalised shooting so much in that game," says design director Jens Andersson.

Indiana Jones and the Great Circle once had a Grand Theft Auto inspired wanted system, because MachineGames was 'afraid' players would kill all the Nazis 'with just guns'

The developer of Indiana Jones and The Great Circle, MachineGames, faced a challenge in preventing players from simply using guns to dispatch hordes of Nazis. Design director Jens Andersson explained that keeping firearms satisfying while discouraging overuse required creative solutions. One approach involved making reloading slow, which nudged players to utilize other tools like Indy's whip or fists.

However, this wasn't enough on its own. Andersson recalled that they experimented with various designs, including a GTA-inspired star level system that would bring in reinforcements when a player shot someone. The goal was to deter players from killing everyone with guns. Ultimately, MachineGames opted for breakable melee weapons such as frying pans and violins, adding a comedic touch while still enabling quick, improvised combat.

This system proved crucial in achieving the desired balance between stealth, fisticuffs, and firearms, ultimately contributing to the game's success, according to PC Gamer's review.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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