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๐ŸŽฎ RIFTFIRE Got Rejected by CrazyGames โ€” Here's What I'm Fixing Next

๐ŸŽฎ RIFTFIRE Got Rejected by CrazyGames โ€” Here's What I'm Fixing Next The first submission didn't pass review. Here's what that means, what I changed, and what's coming in the next build. ๐ŸŽฏ Play the Current Build Try the new preview on CrazyGames: ๐Ÿ‘‰ CrazyGames Preview โ€” RIFTFIRE (Build 60317017) This is the new build. It hasn't been submitted for review yet โ€” I'm still testing it. ๐Ÿ“–โ€ฆ

RIFTFIRE, a game submitted to CrazyGames, was recently rejected due to its lack of visual polish and overall unfinished feel. The rejection wasn't specific, leaving developers to guess the reasons behind it. In response, the team made several improvements to the game's new build, focusing on enhancing user experience and raising the game's quality.

First, they introduced a "CONTINUE" button as the primary action in the menu. This change caters to players who have progressed beyond the first level, making it easier for them to navigate to the next level without manually entering the level number. The button is visually prominent with pulsing green color and subtle animations to draw attention.

Next, they added a quick bar displaying eight boost items during gameplay. Each item has a progress bar showing remaining time and can be used by pressing corresponding numbers or tapping the slot. These boosts enable players to quickly recover health, gain temporary advantages, or enhance their arsenal, significantly improving the game's responsiveness and engagement.

The team also revamped the game's shop system by introducing a gear system alongside weapons. This new gear system includes eight items that stack together, creating unique combinations and playstyles for players. Examples include armor, boots, and other enhancements that not only improve numerical stats but also change the player's approach to the game, making each build feel distinct and rewarding.

To encourage daily play, the developers added two new systems: daily missions and achievements. Daily missions consist of three randomized tasks completed within a day, offering coins and experience points upon completion. Achievements are 30 permanent milestones with varying rewards, motivating players to return to the game regularly and strive for long-term accomplishments.

Finally, they expanded the game's arsenal with five new weapons, bringing the total to eleven. These new weapons offer diverse playstyles, ranging from standard pistols and shotguns to powerful miniguns, plasma rifles, and even the ultimate Doom Cannon. Each weapon is priced distinctly, providing players with long-term progression goals and a sense of achievement as they unlock more potent tools.

These changes collectively improve the overall feel of RIFTFIRE, transforming it from a game that works to one that feels polished and enjoyable. By focusing on player experience, the developers aim to raise the game's quality in the eyes of CrazyGames and ultimately provide a more fulfilling gaming experience for players.

Written by urgent.news from Dev.to's reporting โ€” not their text. Machine-written โ€” may contain errors; check the original before relying on it.

Read the original at dev.to โ†’

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