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MapleStory franchise Q3 revenue rises 72%, drives overall growth for Nexon

Nexon reported increases across the board during its third quarter, which were all above the company's outlook for the period. Read more

MapleStory franchise Q3 revenue rises 72%, drives overall growth for Nexon

Nexon's third quarter financial report revealed a significant surge in revenue for its MapleStory franchise, which rose by 72% year-over-year. This growth in Minecraft franchise revenue set a new quarterly record and drove the majority of the company's earnings. Minecraft's competitive edge was further solidified as FC achieved double-digit growth, while Dungeon & Fighter revenue experienced a decline of 33%, primarily due to underwhelming results from the September National Day updates in China.

The company's overall growth surpassed its own expectations for the period, with all departments reporting positive results. Nexon's streamlining efforts, which involved discontinuing six projects and reallocating budgets and creative teams, have allowed the remaining games to focus on commercial viability. Additionally, the implementation of AI across development, localization, and code review is accelerating, enabling developers to dedicate more time to creative risks and innovative ideas.

Nexon president and CEO Junghun Lee emphasized the company's IP expansion strategy, highlighting how diversified revenue from established franchises like MapleStory, along with FC's resurgence and new games such as Arc Raiders, strengthens the core business and lessens dependence on any single franchise or market. The third quarter's results demonstrate the impact of Nexon's transformation initiative, guiding decisions on where to invest talented people and capital to build games with strong commercial potential.

Written by urgent.news from GamesIndustry's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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