GTA 6: Das Videospiel der Videospiele
Selten war Erfolg in der Entertainment-Branche so planbar wie bei GTA 6. Das Gangsterspiel ist zum Popkultur-Phänomen geworden – und weckt Vergleiche mit „Wetten dass..?“ und James Bond.
Düsseldorf. The long-awaited moment for gamer Helen Krüger, who has almost spent half her life waiting, arrives in the middle of the night. On November 19th, she will likely be among more than ten million people who will not be in bed at midnight, but in front of their Playstation. She hopes to be rewarded for her thirteen-year wait with the greatest new game of all time: GTA 6.
The sixth installment of Grand Theft Auto, or "Schwerer Autodiebstahl" in German. Krüger feels the excitement in her upper body: "There is a sense of anticipation." She has been contemplating for a long time whether she has enough overtime, if she can take a day off on Friday, and how to make the most of that day. Other gamers take a week off work.
In Spain, an economist calculated at the end of October that there will be 1.5 million GTA-induced sick days in the United States alone, causing a $1 billion economic damage. Rare has been a sales success as predictable in the unpredictable gaming industry. Over ten million people have already pre-ordered GTA 6. The first official trailer, which premiered at Gamescom on August 31st, mobilized fans so much that Netflix even crashed.
When downloads started this week for the game to be released on November 19th, internet service providers like Vodafone reported significant peaks in performance. Where does this euphoria come from, and how has this gangster game become a mass phenomenon, a fixture of pop culture?
Written by urgent.news from Handelsblatt's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.