Cloudflare brings WebRTC broadcasting out of beta
Alt: Man watching a live football match on his laptop while wearing wireless earbuds Cloudflare made ultra-low-latency broadcasting generally available in Stream on 15 October 2026, bringing usage-based billing to its WebRTC service. The release follows a rebuild of the beta implementation around Cloudflare Realtime infrastructure. The announcement has implications for interactive video, where a…
Cloudflare has expanded its ultra-low-latency WebRTC broadcasting capabilities to general availability on October 15th, 2026, adding usage-based billing to its Stream service. The release follows a major rebuild around Cloudflare Realtime infrastructure. Interactive video suffers when delayed, requiring simultaneous camera feed and application updates.
Live casino broadcasts need actual video alongside round information. Cloudflare's new version promises playback below 500 milliseconds for thousands of concurrent viewers. The service uses components from Cloudflare Realtime to connect one source to many viewers via its existing API. The rebuild adds new connection negotiation features like Trickle ICE, server and client offer modes, and counter-offer support.
Each live input has two addresses: one for broadcaster video via WHIP and another for viewers via WHEP. Developers can establish these sessions without a separate signalling server or library. The broadcast process begins with WHIP for the initial exchange, followed by WHEP for playback. Broadcasts currently use the RTMP or SRT input, with no support for recording or retransmission through RTMP or SRT. WebRTC streaming costs $1 per 1,000 viewer minutes, with no recording storage costs.
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