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NC swings to profit, Nexon beats expectations as Krafton struggles

Korean game developers have reported mixed third-quarter earnings. NC returned to profitability from a year earlier, while Nexon defied market pessimism with solid revenue from its live service games. Krafton, meanwhile, saw its operating profit decline as revenue from PUBG: Battlegrounds (PUBG) failed to keep pace with rising costs associated with its business diversification efforts. NC…

NC swings to profit, Nexon beats expectations as Krafton struggles

Korean game developers reported contrasting third-quarter results. NC posted a profit for the first time in a year, while Nexon exceeded expectations with robust revenue from live service games. Krafton, on the other hand, experienced a drop in operating profits as revenue from its PUBG title struggled to offset increased costs from diversifying its business operations.

NC disclosed its Q3 earnings on Wednesday, revealing a 91% year-on-year increase in sales to 686.5 billion won ($514.2 million). The company's operating profit rebounded to 119.6 billion won, marking a reversal from a 750 million won loss in the same period last year. Overseas sales contributed 54% of the total revenue, marking the fifth consecutive quarter of growth in the segment's share.

This expansion, driven by increased presence in North America and Europe, surpassed the 25% revenue contribution from mobile casual games, up from the previous quarter.

Written by urgent.news from The Korea Times's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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