NC swings to profit, Nexon beats expectations as Krafton struggles
Korean game developers have reported mixed third-quarter earnings. NC returned to profitability from a year earlier, while Nexon defied market pessimism with solid revenue from its live service games. Krafton, meanwhile, saw its operating profit decline as revenue from PUBG: Battlegrounds (PUBG) failed to keep pace with rising costs associated with its business diversification efforts. NC…
Korean game developers reported contrasting third-quarter results. NC posted a profit for the first time in a year, while Nexon exceeded expectations with robust revenue from live service games. Krafton, on the other hand, experienced a drop in operating profits as revenue from its PUBG title struggled to offset increased costs from diversifying its business operations.
NC disclosed its Q3 earnings on Wednesday, revealing a 91% year-on-year increase in sales to 686.5 billion won ($514.2 million). The company's operating profit rebounded to 119.6 billion won, marking a reversal from a 750 million won loss in the same period last year. Overseas sales contributed 54% of the total revenue, marking the fifth consecutive quarter of growth in the segment's share.
This expansion, driven by increased presence in North America and Europe, surpassed the 25% revenue contribution from mobile casual games, up from the previous quarter.
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- NC swings to profit, Nexon beats expectations as Krafton struggles koreatimes.co.kr