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Switch 2’s Zelda remake runs on Android days after launch, but you’ll need a lot of RAM

Early tests show the game reaching 30fps on flagship phones, but keep your expectations grounded.

Switch 2’s Zelda remake runs on Android days after launch, but you’ll need a lot of RAM

Nintendo has recently launched The Legend of Zelda: Ocarina of Time Remake for Switch 2, and developers have already managed to get it running on Android, just days after its release. This unprecedented achievement is made possible through the BananaNative translation layer, which allows the game to boot and run on high-end Android devices.

Reddit user BottleCautious3346 showcased the game running on a POCO F7 Ultra with the Snapdragon 8 Elite processor, achieving playable frame rates of around 25fps to 30fps. The emulation scene has been rapidly advancing, with Nintendo's latest console remake being ported to mobile devices faster than before. However, the game demands over 12GB of RAM during heavy transitions, leading to crashes on phones with less than 16GB of RAM.

This breakthrough demonstrates the impressive progress of the emulation community and the capabilities of modern Android hardware.

Written by urgent.news from Android Authority's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at androidauthority.com →

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