In a reveal that might worry eventual PC players glancing at their GPUs, GTA 6 will target 30fps on all consoles
In a press release coinciding with Grand Theft Auto VI becoming available for pre-load ahead of its November 19th release date, Rockstar has confirmed that the game "has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits." Read between the…
Rockstar Games has announced that Grand Theft Auto VI will run at a fixed 30 frames per second on all consoles. This decision comes as the game is making its pre-load debut ahead of its November 19th release. The developers aim to push existing platforms to their limits, signaling that even last-generation consoles, like the Xbox One and PS4, will be able to play the game.
However, the release comes with a caveat: the game's performance may fluctuate due to cloud streaming requirements, which can vary based on internet connection and other technical factors. The announcement also highlights that the PS5 Pro will utilize Sony's Spectral Super Resolution and ray-traced shadows for an enhanced experience.
Despite the lower frame rate, the game is expected to run smoothly on the PS5 consoles, leveraging the partnership between Sony and Rockstar. The lower frame rate on consoles might suggest that the PC version could be even more demanding, possibly testing the limits of high-end graphics cards.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.