Urgent.News

What's breaking now, across thousands of outlets.

Tech

Blender 5.3 adds native Gaussian Splatting and Nvidia DLSS 4.5

Blender is bringing new upgrades to the open-source 3D creation suite, including native Gaussian Splatting for importing and rendering realistic scenes reconstructed from photos and videos. DLSS 4.5 ray reconstruction delivers faster and cleaner viewport previews. The update also improves video editing, materials, animation, and project management. Read Entire Article

Blender 5.3 adds native Gaussian Splatting and Nvidia DLSS 4.5

Blender 5.3 introduces native Gaussian Splatting functionality, allowing users to import 3D scenes from photos or videos as point clouds. These splats, composed of tiny, soft, transparent dots, can be manipulated using Geometry Nodes and rendered in EEVEE, Cycles, or Workbench. Gaussian splats are distinguished by their point cloud representation and unique attributes.

Performance optimization is ongoing, with potential inaccuracies arising from color space differences. Additionally, Blender 5.3 incorporates NVIDIA DLSS 4.5 Ray Reconstruction, enhancing rendering speed and quality by upscaling and reusing previous frame samples.

Written by urgent.news from TechSpot's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Also reported by 1 other outlet

Read the original at techspot.com →

More in Tech

More from Tuesday 10 November →