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Wie du in osFoundry Videos auf einer Timeline schneidest und Audio über mehrere Spuren mischst

Freitagnachmittag, und am Montag muss ein zweiminütiger Produktclip fertig sein. Das Material liegt auf dem Laptop, die Hintergrundmusik braucht noch einen lauteren Refrain und ein leiseres Pad, und die Titelkarte gibt es noch gar nicht. Normalerweise heißt das: zwei Programme, eins fürs Bild und eins für den Ton, und womöglich für beide ein Abo. osFoundry hat beide Arten von Editor im selben…

On a Friday afternoon, a two-minute product clip was due for release on Monday. The footage was on the laptop, the background music needed a clear refrain and a softer pad, and the title card still hadn't been created. Typically, this would require two programs, one for the image and one for the audio, possibly with separate subscriptions. osFoundry offers both types of editors in a single window: the Video Editor and the Sound Editor.

Two editors, one for visuals and one for sound, are integrated into osFoundry, a desktop app that combines chat, agents, files, and creative tools. Alongside the Photo Editor and Vector Editor, two editors for time-based content are visible in the sidebar. The Video Editor presents a multi-track timeline for editing existing material: trimming, splitting, moving clips, adjusting colors, adding titles, and exporting.

The Sound Editor records, edits, and mixes audio across multiple tracks with effects and a MIDI editor for instrument tracks. Both editors can also be launched from Canvas via New Canvas Project under Editors. Those familiar with desktop video editors featuring source and program monitors or recording software with an edit window and mixer will feel right at home in both layouts.

Exploring the Video Editor, the workspace features tabs for Import, Edit, and Export. During editing, clips are organized in the Edit pane, and the Render settings are found in Export. The left monitor displays the clip before it enters the timeline, while the center plays the edited sequence, showing markers, in/out points, and playback head position.

The right panels include Properties, Essential Graphics, and Text. Selecting a clip reveals Position, Scale, Rotation, Transparency, and Crop settings. The Project panel on the left lists media files, libraries, info, and effects. The timeline displays video tracks V1 and V2 and audio tracks A1 and A2, accompanied by a toolbar and right-side volume meter indicating real-time, short-term, and integrated LUFS and True Peak.

For instance, Lena produces short travel videos. Her project includes six clips on track V1, a B-roll recording on V2, and a music bed on A2. She uses the razor tool from the toolbar to divide the clip at the cutting point, pressing Shift+Delete to remove unwanted sections and close any gaps. She then adjusts the clip's color using the Lumetri Presets in the Effects tab, warming up the image with Golden Dusk from the Cinematic group.

She edits the clip's Transform and Crop properties directly within Properties and adds a title using the Type tool, positioning it atop the video monitor with text, size, and transparency adjustments in Properties. Finally, she exports the video with the Match Source preset set to H.264, specifying image size, frame rate, pixel aspect ratio, codec, audio format, and bitrate.

The Export window displays the output path, format, and estimated file size, and the Export command queues multiple exports to run sequentially.

In the Sound Editor, a demo session named Midnight Groove opens, set to 48000 Hz and 24-bit sample rate (example session). The top bar houses edit modes (Shuffle, Spot, Slip, Grid), editing tools, a counter displaying start, end, and duration, a ruler indicating grid size (sixteenths, 1/16), and the transport controls (loop, stop, play, record).

Below the ruler, the linear displays show beats, BPM, tempo, meter, and markers (Intro, Verse, Chorus). Each track features buttons for record readiness, input monitoring, solo, mute, track view selection (waveform for audio or notes for instrument tracks), and automation readout. The left panel lists Tracks and Groups, the right panel displays Clips, and the bottom section contains tabs for the MIDI Editor, Memory Locations, and Undo History.

Tom records a podcast intro and a short bassline at home. He adds a new track via the +/- button in Tracks and Groups, sharpens it with the record button, sets a count-off of two bars to allow for setup, and presses the Record button in the transport. For instrument tracks, he utilizes the MIDI Editor at the bottom of the window, displaying notes in a piano roll (180 notes for keys) with an accompanying velocity track.

He adds notes using the pen tool, moves them with drag gestures, uses arrow keys and Enter to finish, and employs buttons to correct common issues: Quantize aligns notes to the grid, Vel +10 and Vel -10 adjusts velocity values, and Legato extends each note to the next. Once all tracks are recorded, Tom opens the Mix window via Window > Mix.

Each track functions as a channel strip with five insert slots, five sends, input/output options, group assignment, panning, record and input buttons, solo and mute functionality, and fader with gain display.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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