Urgent.News

What's breaking now, across thousands of outlets.

World

Warhammer 40,000: Dawn of War 4 creative director explains how King Art balances RTS factions 'organically' so 'players who do not know the faction still intuitively play them the right way' — 'This is also an ongoing process'

Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has explained how King Art Games balanced the four playable factions.

Warhammer 40,000: Dawn of War 4 creative director explains how King Art balances RTS factions 'organically' so 'players who do not know the faction still intuitively play them the right way' — 'This is also an ongoing process'

Warhammer 40,000: Dawn of War 4 creative director Jan Theysen explains how the team balances the four factions - Space Marines, Orks, Necrons, and Adeptus Mechanicus - in a way that feels natural and intuitive for new players. The process starts by identifying the feeling of each faction, such as how Space Marines feel expensive and upgradeable, while Orks are cheap and quickly disposable.

This informs gameplay, with Orks players focusing on group combat, and Space Marines focusing on individual unit preservation. After establishing these fundamental traits, the studio conducts extensive testing with AI bots and player data to refine balance, ensuring no faction gains an unfair advantage. The process is ongoing, as real players often reveal unforeseen strategies that may require further adjustments. Warhammer 40,000: Dawn of War 4 releases on PC on December 3.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Also reported by 1 other outlet

Read the original at techradar.com →

More in World

More from Sunday 8 November →