My stock game lies to you on purpose. At 55%, the lies stopped meaning anything.
I'm a junior solo developer from South Korea. I use a translator to help me write in English. I'm making Daily Trader: Stock Game. It's a day-trading game with virtual money. A round lasts five minutes. There is also a one-minute mode. You watch the chart, read the news, and trade stocks. Sometimes the news is good but the price goes down. I put that in the game on purpose. But after changing the…
My stock game is designed to deceive players on purpose, but the deception has reached a point where it no longer holds any meaning. At 55%, the lies became irrelevant. The game, titled Daily Trader: Stock Game, is a day-trading simulation that uses virtual currency. Players must watch charts, read news, and trade stocks within a five-minute round, with a one-minute mode also available.
The game includes a feature where the news can be wrong, mirroring real market behavior where good news doesn't always lead to price increases, and vice versa. Initially, the game's news and price reactions were chosen independently, resulting in a 55% accuracy rate in matching the news to the price direction. This low accuracy prompted the developer to alter the process, ensuring the news followed the price reaction instead.
Exceptions were made for situations like sell-the-news and news already priced into the stock. However, the accuracy improved to 82%, meaning that confirmed headlines now correctly predict the price direction 82% of the time. The developer still aims to keep the news occasionally incorrect to maintain the game's challenge. Additionally, the challenge codes, which allow players to share and replay markets, were affected by the change.
The new rule, denoted by the prefix DANTA5, ensures that old codes generate the original markets, preserving the competitive nature of the game without requiring complex matchmaking systems.
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