From Minecraft Mods to Identity and Access Management
I got into coding at about 14 or 15, when I discovered Minecraft mods and plugins and wanted to make my own. So I did what everybody does: I opened YouTube and searched "how to make a Minecraft mod". I followed a tutorial for adding new blocks to the game, and I loved it. This post is a bit different. No exam guides or product comparisons, just how a kid making Minecraft mods in France ended up…
This story follows the journey of a young coder from France who began by creating Minecraft mods at the age of 14 or 15. Initially, he aimed to become a teacher, but his passion for coding led him to build a 3D platformer to teach English to French children. This experience solidified his decision to pursue computer science.
Upon entering high school (lycée), he made computer science his specialty and applied to various universities, eventually securing a spot at the IUT of La Rochelle, despite being on the waiting list. During his studies, he focused on full-stack development but had little exposure to cybersecurity. However, during his internship in England, he learned about identity and access management (IAM) for the first time.
His internship was successful, and he chose an apprenticeship model for his final year, working with the same company. After graduating, he decided to remain in IAM, finding fulfillment in his role as an IAM analyst. Surprisingly, he once believed that cybersecurity was an exclusive field for exceptionally intelligent individuals, but his experiences in this field changed his perspective.
Three factors contributed to his career change: the people he met, the impact of his work, and the travel opportunities associated with the job. He believes in the future of IAM and aims to continue building his career in this field, with aspirations of working at a major tech company someday. Despite not initially envisioning this path when he was creating Minecraft mods, he remains optimistic about the potential of this industry.
Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.