After Star Wars Zero Company dev Bit Reactor brought back an unspecified number of furloughed devs, some of those who weren't have seemingly been laid off
Early last month, Star Wars Zero Company developer Bit Reactor brought back a number of developers who had been furloughed before the game launched in August. At the time they did not specify how many devs were returning to the studio, with a separate report claiming more than half had become full time staffers again. Unfortunately, it does now seem like not everyone was able to be brought back,…
In early months of the year, developers from Bit Reactor, a studio working on Star Wars Zero Company, returned from furloughes that transpired before the game's August launch. The studio did not disclose the exact number of developers returning to full-time roles, though a later report suggested over half of the furloughed staff had re-joined as permanent employees.
However, recent reports indicate that not all of the returning workers remained employed at the studio, with several former members sharing their layoffs on LinkedIn. Michael Blackard, a producer at Bit Reactor, and Ryan Mosher, a senior QA analyst, were among the first to report being laid off. Ryan Lopez, an environment artist who had been with the studio for over three years, expressed his pride in the team's work, stating his layoff was difficult but he was proud of the game's development.
Tyler Eichten, a UI engineer, also confirmed his dismissal, hoping to find new placement in the gaming industry. The extent of the layoffs remains unclear, and Bit Reactor has not commented on the matter. Despite the disappointment, solidarity is expressed with all affected developers.
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
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