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10 Devastating Game Cancellations That Are Still Disappointing Years Later

Canceled games are nothing new, but 10 exciting games were taken out of action before they could deliver on their promise.

10 Devastating Game Cancellations That Are Still Disappointing Years Later

Here are 10 devastating game cancellations that are still disappointing years later:

StarCraft: Ghost, a shooter set in the StarCraft universe, was announced in 2002 and placed on indefinite hold in 2006. The game's cancellation was likely due to competition from Blizzard's World of Warcraft and shifting development resources.

Dead Space 4 was in development at Electronic Arts after the launch of Dead Space 3 in 2013. However, it was ultimately canceled before any playable levels could be built, and the studio Visceral was dissolved in 2017. The franchise appears to be finished after the successful Dead Space remake failed to expand its audience.

Fable Legends, a multiplayer action-RPG developed by Lionhead Studios, was canceled in 2016 after four years of development. The studio had just completed Fable Journey and moved on to a new action-RPG for the Xbox One. The cancellation coincided with Lionhead Studios' eventual shutdown in 2016.

California Raisins: The Grape Escape was a game that seemed almost ready for release but was abruptly canceled. The raisins and their catchy style were losing popularity, and Capcom had other big projects to focus on, such as Mega Man 3 and Gargoyle's Quest in 1990. A prototype cart of the game was later found online, allowing fans to see what the game was like, even though it was never officially released.

Star Wars Battlefront 3 was initially announced for Free Radical Design in 2006, before being canceled by LucasArts in late 2008. The team had produced a nearly final build, but the game never saw the light of day. In 2016, an Xbox 360 prototype and a fully playable Wii build surfaced, providing glimpses of what could have been, but the 16 years without the game remain a disappointment.

PlatinumGames struggled with Unreal Engine 4 while developing Scalebound for Microsoft. Announced at E3 in 2014, the game was supposed to arrive in 2016 but was ultimately canceled due to an unstable, non-playable piece of software. It's possible that the ambitious team attempted to do more than they could handle or encountered less interesting problems that hindered progress.

The story of a boy and his dragon was meant to be a charming game, but it was canceled. While the reason for its cancellation remains unknown, fans have long been left without the experience they were promised.

Two Star Wars games made the list as well. Despite the franchise's enduring popularity, two titles found their way onto the cancellation list, leaving fans disappointed about the missed opportunities in the Star Wars gaming universe.

Written by urgent.news from Polygon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at polygon.com →

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