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WoW: Forever is working on its server tech to make cities less empty, say devs

Stormwind's been feeling a li'l lonely.

WoW: Forever is working on its server tech to make cities less empty, say devs

World of Warcraft: Forever, the ambitious MMO, has been generating excitement since its launch. Developers have been working tirelessly to ensure a smooth experience for millions of players. However, one issue that has emerged is the emptiness of cities within the game world.

Blizzard's realmless layering technology, while innovative, has resulted in certain areas appearing less populated than they should be. This has particularly affected role-playing servers where players rely on a lively community for immersive storytelling. In such scenarios, the phasing of characters can disrupt the narrative flow and hinder the creation of a sense of community.

Blizzard's developers have acknowledged these concerns and are taking steps to address the issue. They have announced that they will be tweaking certain numbers to help make cities feel more lively. This development is a relief for players like myself who have experienced problems with phasing in the past. Cities, especially in MMOs, are essential social hubs where players gather to engage in trading, role-playing, and other activities.

The empty streets not only diminish the immersive experience but also deprive players of the joy of rubbing shoulders with others in bustling markets or at the auction house.

While the situation may improve as player populations stabilize and Blizzard continues refining its server technology, the current state of the game leaves much to be desired. However, it is heartening to see the developers actively listening to feedback and working to rectify the issue. With their efforts, it is hoped that the streets of World of Warcraft: Forever will once again be bustling with life and activity, providing players with the vibrant and engaging experience they seek in an MMO.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at pcgamer.com →

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