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Warhammer 40,000: Dawn of War 4 creative director explains how core 40K tabletop features like ‘Armor of Contempt’ were adapted to the RTS — ‘It’s not the same mechanic, but it does kind of the same thing’

Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has explained how King Art infused ideas from the 40K TTRPG to make sense for fans and newcomers.

Warhammer 40,000: Dawn of War 4 creative director explains how core 40K tabletop features like ‘Armor of Contempt’ were adapted to the RTS — ‘It’s not the same mechanic, but it does kind of the same thing’

Warhammer 40,000: Dawn of War 4 creative director Jan Theysen shared insights on how the studio adapted key features from the Warhammer 40K tabletop game to the real-time strategy (RTS) format. Speaking to TechRadar Gaming, Theysen explained that the team consistently drew inspiration from the tabletop game, particularly when it came to factions, units, and abilities.

The goal was to take existing ideas and adapt them to work effectively within the RTS genre. One such feature is Armor of Contempt, a combat bonus for the Space Marine faction in the original Dawn of War 2. Theysen described Armor of Contempt as a mechanic that makes Space Marines harder to kill, though the implementation differs from the tabletop version.

In the RTS, Armor of Contempt functions by reducing damage taken from subsequent hits rather than directly increasing hit points. The creative director noted that the name helps fans of the tabletop game intuitively understand the feature's purpose. Warhammer 40,000: Dawn of War 4 is set to release on PC on December 3, with potential plans for a console release in the future.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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