Call of Duty: Modern Warfare 4 composer says multiplayer music requires a 'flexible framework' compared to the campaign with 'dramatic moments' as 'you have no idea how any given match is going to unfold' — 'Multiplayer is completely unpredictable'
Call of Duty: Modern Warfare 4 composer Jason Graves has explained the biggest differences between scoring a multiplayer mode and a campaign.
Call of Duty: Modern Warfare 4 composer Jason Graves has highlighted the significant differences in music composition between the game's multiplayer mode and single-player campaign. The primary distinction lies in the unpredictable nature of multiplayer, where players cannot anticipate how any given match will unfold. In contrast, a campaign typically features narrative beats and dramatic moments that the composer can follow and structure.
Graves explained that writing music for multiplayer requires a more flexible framework, as the music must adapt to the game's ever-changing dynamics. He emphasized that the objective is to support the player's experience without interfering with the gameplay, rather than following a predetermined story arc.
The composer described the multiplayer experience as "completely unpredictable," stressing the need to think beyond the constraints of a traditional narrative score. Graves aimed to evoke a sense of forward momentum and sheer adrenaline, drawing parallels to the role of Master Sergeant Apone in Aliens, who inspires and motivates troops during combat while celebrating their achievements.
In essence, Graves' music for Modern Warfare 4's multiplayer mode seeks to capture the exhilarating, unpredictable, and adrenaline-pumping nature of competitive play, ensuring that every moment feels like a "banquet" or a "parade."
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