Sony is selling more PS5 games but still struggling to meet console demand
Despite market conditions making PS5 consoles expensive and hard to get, Sony's gaming division had a solid quarter.
Sony's gaming division experienced a solid quarter despite challenges with PS5 console availability due to supply issues and tariffs. While console sales decreased to 2.6 million in Q2 2026 from 4 million the previous year, game sales and PlayStation Network services saw a nine percent increase and an 83 percent boost in profits year-over-year.
Overall, game sales rose by 9.8 million units compared to the same quarter last year, encompassing both first- and third-party titles. Digital downloads comprised 78 percent of full-game software sales, up from 72 percent in the same period last year, contributing to a total of 708.5 billion yen ($4.48 billion) in software sales. Network services grew by 19.5 percent to 218.3 billion yen ($1.38 billion).
Individual game sales showcased strong performance, with Marvel's Wolverine selling 2.4 million copies within 50 days of its November 4th release, and Ghost of Yotei moving 3.3 million units since its October 2, 2025 launch. Sony has sold a total of 97.9 million PS5 consoles since its June 2020 launch, with the company expected to surpass the 100 million mark during the upcoming holiday quarter.
However, with the impending release of Grand Theft Auto VI on November 19th for PS5 and Xbox Series X|S consoles, concerns arise about Sony's ability to meet the anticipated console demand. The PS5 Pro is a popular choice, with retailers implementing lottery systems to prevent scalpers from securing units. Despite securing enough memory to fulfill demand, Sony recently informed distribution partners that temporary supply constraints and high demand would persist until the following year.
Written by urgent.news from Engadget's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.