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The Witcher 3 Devs Talk Songs of the Past DLC Details

IGN spoke to CD Projekt Red's level design lead Miles Tost and Songs of the Past writer Paula Meissner at the Lucca Comics & Games festival about creating a distinct new corner of the Continent, the surprising importance of local booze, and why even bringing characters back from the dead doesn't necessarily mean breaking canon.

The Witcher 3 Devs Talk Songs of the Past DLC Details

CD Projekt Red is not done with The Witcher 3: Wild Hunt, as they are set to release Songs of the Past, the game's third expansion, in 2027. The expansion introduces a new region, unique monsters, and new stories to tell. IGN spoke to level design lead Miles Tost and writer Paula Meissner at the Lucca Comics & Games festival about creating this distinct corner of the Continent while remaining faithful to the universe's established lore.

Tost explained that each new region is designed to feel unique, both visually and in terms of traversal, such as boat travel in Skellig and a wider space in No Man’s Land. They emphasize the importance of cultural identity, with Lettin having British influences in its aristocracy and Polish countryside influences in its architecture.

Meissner mentioned that a particularly tricky aspect was adapting established lore, but CD Projekt Red collaborates with an amazing lore team to ensure accuracy. Tost noted that they aim to expand and build upon the franchise's lore without retconning, finding creative ways to explain changes while remaining consistent with the established canon.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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