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The Overwatch devs hear your complaints about skin distribution but concede that some cosmetics need to 'support the actual bottom-line business'

It's rough out here for Zarya fans.

The Overwatch devs hear your complaints about skin distribution but concede that some cosmetics need to 'support the actual bottom-line business'

Overwatch's developers acknowledge the uneven distribution of skins among the 54 heroes in the game. With a roster that continues to grow and popularity playing a role, creating cosmetics that please every character has become increasingly challenging. As a free-to-play game, the bulk of Overwatch's income comes from cosmetics such as bundles or standalone skins, which require significant time and effort to design.

To ensure their efforts are not wasted, the development team selects heroes based on the number of players likely to purchase the skins. Game Director Aaron Keller notes that recent years have seen an effort from Team 4 to expand cosmetics for new heroes, including fan favorites like Mercy, Kiriko, Juno, and Widowmaker. However, it remains a business, and Team 4 must make responsible financial decisions.

In addition to popular heroes, the developers also create skins for fan-favorite characters with dedicated player bases, like Ana, Genji, and Soldier 76. Mythic skins released each season often cater to heroes that will drive business support and those that haven't received many skins in recent past. Despite the challenges, Team 4 aims to balance skin distribution while maintaining responsible financial decisions.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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