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Children use AI to speak video games into existence

AI removes barriers to game development, including the need to be able to read, write and code.

Children use AI to speak video games into existence

In Bundaberg, children as young as eight have been using artificial intelligence (AI) to develop their own video games, according to a new gaming development workshop. The program focused on creativity rather than coding ability, enabling more participants to get involved in game design. Organizers aim to establish a game development hub in the region, so local children need not leave their hometown to pursue opportunities in the industry.

The Bundaberg children, aged eight to 13, were captivated by the AI's ability to transform their ideas into playable games. Bailey Francois, 13, shared that she could either speak her thoughts to the AI language model or type them out, with the AI converting the text into a game. The participants utilized 3D printing to construct a console and wired a controller before brainstorming their game concepts and guiding the AI.

Game design is its own discipline, separate from animation, coding, or other related fields, according to the program's organizer, Don Meadows. He grew up in Bundaberg but moved overseas to pursue his passion for game development, noting the lack of a games industry in Queensland. He expressed his desire to bring the industry back to the region and establish a local presence.

Dr. Cody Phillips, a senior lecturer at Queensland University of Technology, emphasized that the Australian games industry generates approximately $600 million in revenue annually. While the country has made strides in the global industry, he pointed out that few game titles originate from regional Australia. Dr. Phillips highlighted AI as a new frontier in creating opportunities for game developers, stating that there are few barriers to publishing one's own game.

Despite the possibilities AI presents, Dr. Phillips also acknowledged the need for stronger safeguards around copyright legislation. The workshop's participants, including 11-year-old Alekai Sprague and nine-year-old Chase McGibbon, expressed their excitement about exploring the potential of AI in game development. Mr. Quarrell, one of the workshop organizers, noted that AI removed the barriers of understanding code or reading/writing, allowing children to harness their imaginations and create games.

Meadows and Quarrell envisioned a future game development hub in Bundaberg, fostering a community that could grow and thrive around the industry. Dr. Phillips commended such initiatives for providing regional areas with the necessary support to flourish.

Written by urgent.news from ABC News AU's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at abc.net.au →

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