Rounding is a promise when you show a player their odds
Development covered 23 Sep 2026 to 24 Sep 2026 (commit dates). A player in Myriad Immortal Sect read "Tribulation success chance: 100.0%", pressed the button, and failed. The underlying chance was 99.96 percent. Nothing was wrong with the roll. The number on the screen had been rounded to the nearest tenth, and 99.96 rounds to 100.0. To a programmer that is a formatting detail. To the player it…
When a player saw a 100% success chance for Tribulation in the Myriad Immortal Sect, they pressed the button and failed. However, the underlying chance was actually 99.96 percent. The problem was with the rounding of numbers on the screen. The number 99.96 rounds to 100.0 when displayed to the nearest tenth. This can be misleading to players who believe the game is promising a higher success rate. The developers addressed this issue through three main rules.
First, odds should be rounded towards the outcome that cannot be promised. Numbers below certainty must never display as certainty. When rounding, anything below 100% should round down, so 99.96 would be displayed as 99.9 instead of 100.0. At the other end of the spectrum, a very small chance that seems impossible should be rounded up.
Instead of displaying 0.0%, it should now read 0.1%. The dispatch board, which shows whole percentages, keeps values uncertain between 1 and 99. If a chance is very high, like 99.7%, it will still show 99, and a low chance, like 0.3%, will show 1.
Second, odds should be consistent across different parts of the game. The odds panel, result card, and guidance card on the main screen should all show the same probability. Previously, the guidance card rounded to whole numbers, while other cards rounded to the nearest tenth. This inconsistency created confusion for players who had to decide which number to trust. Now, all places that display a tribulation chance use the same display function, ensuring consistency across the game.
Third, bonuses should not exceed the maximum limit. When a player adds a talisman that adds 15 points to their odds, the display cannot exceed 100%. In the case of an 88% chance, the bonus is now capped at 12, instead of 15. This small adjustment prevents players from experiencing confusion when their numbers don't add up as expected.
The dispatch board also received the same scrutiny, as its chip was recently labeled as a power ratio rather than a probability. Clarifying its function helps avoid any further misunderstandings.
Lastly, when a player returns after some time away, the game should provide clear information about what they can now achieve. Previously, the summary answered two questions: what happened while the player was gone and what changed. However, it never addressed the most important question for players - what they can afford now. After a gap that paid levels, the return toast and panel now indicate how many skill tree nodes are within reach.
This change makes the game's most important screen more user-friendly, providing a reason for players to open it and learn about their new abilities.
In conclusion, the developers addressed three key issues with odds in the game. They ensured odds are rounded towards uncertainty at both ends, displayed consistently across different parts of the game, and capped bonuses at the maximum limit. Additionally, they improved the return summary to better inform players about their current capabilities. These changes aim to create a more transparent and user-friendly gaming experience.
Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.