Rendering a car wrap preview in the browser: notes from a side project
I built a small web tool that previews custom wraps on Tesla models in 3D. A few things I learned along the way: UV maps decide everything. The wrap image is projected onto the model through its UV layout. If the UV islands do not match the real panel templates, a design that lines up on paper drifts on the 3D car. Keep textures power-of-two and cap the size. Phones choke on huge textures. 2048…
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