Urgent.News

What's breaking now, across thousands of outlets.

AI

Rome Wasn't Built in One Turn: Replay-Grounded Reward Signals for Long-Horizon Freeciv Agents

Training language-model agents to play long-horizon strategy games is hard because deterministic feedback is sparse and often arrives only at the end of a game. In-game scores can offer dense signals, but they do not reliably predict future outcomes: in 8-68% of position pairs across eight strategy games, the higher-scoring position leads to the worse outcome. We term this phenomenon scoreboard…

We haven't written up this one. arXiv cs.AI has the full story — the link below goes straight to it.

Read the original at arxiv.org →

More in AI

Cutting LLM inference cost and latency without making the feature worse

The first bill for an LLM feature is usually a surprise in one of two directions. Either it is tiny and nobody thinks about it again until usage grows, or it is larger than expected and someone asks…

  • Log cost per request to establish baseline
  • Cache prompt prefix to reduce processing cost
  • Caching decreases time to first token

More from Friday 30 October →