Rome Wasn't Built in One Turn: Replay-Grounded Reward Signals for Long-Horizon Freeciv Agents
Training language-model agents to play long-horizon strategy games is hard because deterministic feedback is sparse and often arrives only at the end of a game. In-game scores can offer dense signals, but they do not reliably predict future outcomes: in 8-68% of position pairs across eight strategy games, the higher-scoring position leads to the worse outcome. We term this phenomenon scoreboard…
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