👻 Rashomon of the Dead
This is a submission for the Hacktoberfest Open-Source AI Challenge Week 4: Ghost in the Machine * What I Built Rashomon of the Dead is an offline-first, open-model detective game where five haunted ghost witnesses witnessed a single manor murder—and each tells a completely different story. Inspired by the classic Rashomon effect, the mystery operates on an immutable Ground Truth Fact Ledger—a…
Ghost in the Machine: Rashomon of the Dead is an offline-first detective game where five haunted ghost witnesses recount a single manor murder. Each ghost provides a different story based on a partial or biased slice of an immutable Ground Truth Fact Ledger—a dataset containing the exact true events of the crime. Players cross-examine the ghosts using voice or text, while a real-time contradiction engine scans their statements against the ledger, flagging any misremembered details or outright lies.
The objective is to reconcile the testimonies and identify the true culprit, weapon, and motive. The game can be played offline, thanks to local Gemma LLM and speech synthesis, and utilizes open-weight models from Gemma and Ollama.
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