GTA 6's souped-up Red Dead Redemption 2-style morality system will scale from 'Professional' to 'Irredeemable' so players can decide what kind of criminal they want to be
Not every act of violence needs to end in death.
GTA 6 is set to feature an advanced morality system that allows players to dictate the level of criminality for their character, ranging from a professional criminal to one who is irredeemable. Rockstar North's co-studio head and head of development, Rob Nelson, revealed during an interview with Edge magazine that the system, known as the Criminal Profile, will track a player's actions on a scale from Professional to Irredeemable, represented by angel and devil icons.
The system is not intended to encourage saints who avoid violence or follow traffic laws, but rather to inform players about the impact of their actions on the game world and narrative.
The Criminal Profile allows players to decide how violent they want to be, with options ranging from incapacitating opponents without killing them to potentially using intimidation or bribery to achieve their goals. Rockstar has stated that the Criminal Profile will significantly influence the storyline, emphasizing that there is no single "right" way to play the game. Nelson also mentioned that small acts of kindness can help redeem a player's character, such as cleaning up litter or feeding birds in the local park.
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