Urgent.News

What's breaking now, across thousands of outlets.

Tech

VeriSilicon launches GLTiny 3D GPU model for wearable devices

Silicon platform provider VeriSilicon unveils its GLTiny 3D GPU programming architecture designed to deliver power efficient graphics rendering on memory constrained wearable equipment

Shanghai, October 29, 2026 - VeriSilicon has unveiled GLTiny, a cutting-edge 3D Graphics Processing Unit (GPU) programming model tailored for wearable devices with limited power and memory capabilities. The model, powered by VeriSilicon's Nano OpenGL ES GPU IP series, enables developers to incorporate advanced 3D graphics into smartwatches, smart glasses, and other resource-strained wearable gadgets.

GLTiny boasts a simplified Application Programming Interface (API) and a light-weight driver, which allows developers to harness the GPU's 3D capabilities without straining the device's resources. By incorporating configurable rendering functions, GLTiny facilitates efficient use of OpenGL ES GPU resources, thereby reducing driver memory footprint and CPU overhead. This results in enhanced power efficiency and optimized performance, crucial for the demanding specifications of wearable devices.

One of GLTiny's key strengths lies in its native support for standard glTF™ 3D models, enabling developers to directly import and render glTF content via GLTiny APIs. The model also supports key features like lighting models, skeletal skinning, morph targets, and full glTF animation support, including flexible playback, clip switching, and playback speed regulation. Additionally, GLTiny provides simplified APIs for visual effects such as Gaussian blur and ripple effects, streamlining the process of 3D graphics development.

VeriSilicon's Chief Strategy Officer, Weijin Dai, emphasized the importance of power consumption and memory footprint in wearable devices, where delivering rich visual experiences within tight resource constraints is paramount. Leveraging VeriSilicon's extensive experience in wearable graphics and collaborations with leading wearable SoC and device manufacturers, GLTiny was developed to address these challenges.

It builds upon the success of VeriSilicon's VGLite 2.5D GPU programming model, which has become a de facto standard for lightweight 2.5D graphics.

As an integral addition to VeriSilicon's graphics technology portfolio, GLTiny is designed for easy integration into the existing wearable graphics content development ecosystem. By operating on VeriSilicon's Nano OpenGL ES GPU IP series, it empowers device manufacturers to deliver sophisticated visual experiences while adhering to the stringent power and memory requirements of next-generation wearable devices. For further details, visit www.verisilicon.com.

Written by urgent.news from Vietnam Investment Review's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at vir.com.vn →

More in Tech

Build RAG in C# with ASP.NET Core and Qdrant

# Build RAG in C# with ASP.NET Core and Qdrant Meta Description: Build RAG in C# with ASP.NET Core, Qdrant and Ollama: chunk by page and heading, filter by access, stream cited answers, and measure…

  • Build RAG API in C# using ASP.NET Core, Qdrant, and Ollama
  • Answering stage embeds query, searches Qdrant, and streams answer with citations

More from Thursday 29 October →