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Square Enix should never make a Final Fantasy game without turn-based combat again

Final Fantasy Resonance is everything Square Enix's RPG series has struggled to achieve ove the last decade, and it should guide the series' future

Square Enix should never make a Final Fantasy game without turn-based combat again

Final Fantasy Resonance proves that the series does not need turn-based combat or any reliance on its past to remain relevant and engaging. The innovative approach showcased in Resonance, including its confident storytelling, unique setting, and modernized job system, sets a blueprint for future Final Fantasy games to follow. It embraces the fantastical elements of the series without feeling beholden to legacy or trying to appeal to modern audiences, instead focusing on what makes Final Fantasy fundamentally itself.

Resonance demonstrates that the series can thrive by eschewing the uncertainty and self-doubt that have plagued mainline titles in recent years, proving that bold vision and style are more important than photorealism and current trends.

Written by urgent.news from Polygon's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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