Onimusha, Resident Evil, Pragmata, and Monster Hunter franchises boost Capcom H1 results
Capcom published its financial results for the six months ended September 30, 2026, and reported increases across the board, including a 67.5% rise in ordinary profit to ¥61.2 billion ($387.2 million). Read more
Capcom's first-half financials for the fiscal year ending September 30, 2026, showcased a robust performance. The company's Digital Contents division, primarily driven by its game portfolio, saw sales soar 70.8% year-over-year to reach an impressive ¥85.1 billion ($538.4 million). This surge in revenue was accompanied by a staggering 66.7% increase in operating profit, culminating in ¥52.3 billion ($330.9 million) for the period.
The overall sales tally of 36.86 million units marked a significant jump from the 23.85 million units sold in the comparable period of the prior fiscal year. Key franchises like Resident Evil, Pragmata, Monster Hunter, and Onimusha played a pivotal role in this upward trajectory. Resident Evil Requiem continued to captivate audiences, having already sold over eight million units since its February launch.
Resident Evil 4 and Resident Evil 2 also bolstered Capcom's revenue with their ongoing popularity. Capcom's ambitious new franchise, Pragmata, has already sold an impressive 2.7 million units since its April release, while Onimusha: Way of the Sword has surpassed 1.7 million sales since its September 4 launch. The cumulative sales of the Onimusha series have now reached a commendable 11 million units.
Moreover, Capcom's strategic announcements, including the rollout of Monster Hunter Wilds: Ascendance for the Nintendo Switch 2 and plans to make both the expansion and the base game available on the new console, are expected to further drive sales. Capcom's success with Devil May Cry 5, which has sold 14 million units since its 2019 release, is attributed to its successful Nintendo Switch 2 launch and strategic pricing tied to the upcoming Netflix series.
The company also emphasized its commitment to enhancing the synergy between its gaming and esports endeavors to broaden its brand awareness and attract a larger user base.
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