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Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"

Subnautica 2 creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the flared nostrils of players. Damn the torpedoes, etcetera. The original Subnautica is one of the oldest Steam early access success stories,…

Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype"

We haven't written up this one. Rock Paper Shotgun has the full story — the link below goes straight to it.

Read the original at rockpapershotgun.com →

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