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'We ended up with four really big campaigns and 70 missions. It's insane' — Warhammer 40,000: Dawn of War 4 creative director says King Art's ideas 'snowballed' after deciding on four faction campaigns with branching stories

Warhammer 40,000: Dawn of War 4 is a huge RTS game featuring four campaigns, because King Art was admittedly really enthusiastic about centering the factions.

'We ended up with four really big campaigns and 70 missions. It's insane' — Warhammer 40,000: Dawn of War 4 creative director says King Art's ideas 'snowballed' after deciding on four faction campaigns with branching stories

King Art co-founder and Dawn of War 4 creative director Jan Theysen revealed that the game's four faction campaigns were decided early on as the team wanted to create a cinematic experience centered around the factions. Theysen stated that Warhammer 40,000 is fundamentally about the factions, and they aimed to make a game where players could choose their hero and see how the story progresses.

The decision to incorporate branching storylines and 70 missions was a result of the team's enthusiasm for the idea. Theysen also mentioned that they consulted with Games Workshop about the concept, which they had discussed with the lore team. The four faction campaigns - Space Marines, Orks, Necrons, and Adeptus Mechanicus - each have individual stories with their own progressions, making for an ambitious and immersive RTS experience. Dawn of War 4 is set to launch on PC on December 3.

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