I built a free Tarkov-like shooter in Godot 4 – and the whole city is destructible
ATTRITION is a free hardcore FPS for Windows. Blow apart a voxel city, fight AI squads that share intel over the radio, real ballistics and field medicine, co-op and PvP. No account, no launcher – download, extract, play. tags: gamedev, godot, showdev, indiedev cover_image: https://raw.githubusercontent.com/Vyrenbusiness-source/attrition-releases/main/media/hero.jpg ATTRITION is a free,…
ATTRITION is a free, hardcore FPS game for Windows where players can destructively explore a voxel city. The game features AI-controlled squads that share intelligence, realistic ballistics, field medicine, and co-op or PvP modes. Players can take their own gear into the city, fight AI squads alone or with friends, and lose everything if they don't make it back.
The game was built by a solo developer using Godot 4 and C++ via GDExtension. Features include realistic ballistics, organ-based damage, field medicine with first-person animations, and ambient sound recordings. The alpha release includes 56 attachments and ammo types, 120+ backpacks, 16 vests, plates, and helmets, four factions at war, and four modes: offline single-player, co-op, and PvP.
The game checks for updates, downloads only changed files, and verifies signatures before installation. Automated QA checks the UI and world for issues before each release. The game is currently in German, with English coming soon, and the menus are short and easy to use. The developer welcomes feedback and encourages players to leave comments or star the GitHub repository for a solo project.
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