Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think it's hit the right spot'
Too easy, too hard, or just right?
Based on player data, Capcom appears satisfied with the difficulty level of Onimusha: Way of the Sword, believing it struck the right balance. The game's director, Satoru Nihei, mentioned looking at player data to gauge struggling points and progress. Despite fears that the game was too easy, Nihei confirmed players could advance through the story while facing challenges.
The game's developers aimed for a 20-hour playtime, avoiding extremes of length or excessive open-world content. Nihei acknowledged that some players might find fighting the same bosses repetitive, but emphasized that they aimed for engaging encounters to enjoy repeatedly.
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