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'At some point we did have a small rhythm game, but it didn't exactly match the feeling that you're promoting a show' — Stranger Than Heaven director says the showbiz system was 'a real challenge' and inspired by musicians with an 'antenna' for music

Stranger Than Heaven director Mikinobu Abe has revealed how RGG Studio designed the game's Showbiz narrative system and how difficult it was to get right.

'At some point we did have a small rhythm game, but it didn't exactly match the feeling that you're promoting a show' — Stranger Than Heaven director says the showbiz system was 'a real challenge' and inspired by musicians with an 'antenna' for music

Stranger Than Heaven director Mikinobu Abe discussed the challenges faced while developing the game's Showbiz narrative system. Abe explained that the Showbiz system, which requires the protagonist Makoto Daito to build a business, find inspiration for music, and plan productions as a promoter, posed a significant challenge for RGG Studio.

The director noted that RGG started by researching what a promoter actually does in the music industry, as they were unfamiliar with the role despite knowing the functions of singers and bands. Abe revealed that they once considered incorporating a small rhythm game into the Showbiz system, but ultimately decided it didn't fit the team's vision.

Instead, they decided to emphasize the promoter's role in bringing together money, inspiration, and vision for the show. Stranger Than Heaven allows players to interact with various objects in the environment, such as a grandfather clock or bonfire, to collect sounds as inspiration for music. These samples can then be used by Makoto to collaborate with a composer and plan productions for the singer and band.

The inspiration sources in the game are similar to how musicians constantly seek out new sounds to create and inspire others. Stranger Than Heaven releases on January 15, 2027, for PS5, Xbox Series X and Series S, and PC.

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