Installing ReSkate for skate. on PC: a version-aware setup and troubleshooting guide
Disclosure: I run reskatemods.com , an independent index of ReSkate maps, mods and install notes. I'm not affiliated with the ReSkate authors (Dingo-Shenanigans), EA or Full Circle. Every download below goes to the official GitHub release or Thunderstore. ReSkate is a fan-made, GPL-3.0 mod platform for the PC version of skate. (Steam app 3354750). It ships a launcher, a runtime DLL and a separate…
ReSkate is a free, GPL-3.0 mod platform for the PC version of Skate. It provides a launcher, runtime DLL, and a dedicated server. With ReSkate, players can play offline, host lobbies of up to 32 players, join dedicated servers, and load community maps and mods. The mod platform is version-aware and has been updated multiple times since its initial release. This guide covers the installation process for ReSkate 2.0.7, the latest version as of 12 Oct 2026.
To install ReSkate, you need a free Steam version of Skate, at least 14 GB of free space, and the player archive from the official GitHub release. The installation process involves selecting a folder layout, downloading the zip file from GitHub releases, extracting the necessary files to a new folder, running ReSkateLauncher.exe, and signing in with the appropriate Steam account. The launcher then updates ReSkate and installs the supported game build.
On Linux and Steam Deck, the installation process involves similar steps, with some caveats. The launcher replaces the EA's anti-cheat launcher and follows the recommended folder layout from the main-branch README. After installation, you can add maps through the launcher's MODS page or by dragging a Thunderstore zip onto the launcher window. In game, press Insert to toggle mods without restarting the game.
After the first launch, it's essential to note several files that may be worth knowing about, including Mods\, logs\, and ReSkateLauncher.settings.json. Version matching is mandatory for multiplayer and offline play, as 2.0.7 changed the multiplayer protocol. It's crucial to use the same version across clients, servers, and dedicated servers to avoid compatibility issues.
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