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v1: the initial prototype

The user has developed a Command & Conquer style Real Time Strategy (RTS) game called Battle Drones. Initially, the game was built in TypeScript and featured mobile-friendly gameplay with multiple play modes and maps. However, the game was not very enjoyable to play, and the graphics were not impressive. After receiving feedback, the user prompted Claude to "Make it a LOT more fun" and the game underwent significant improvements.

The second version added sprites for vehicles and an AI mode, while the third version incorporated more visually appealing graphics and new unit types. The fourth version introduced new maps, buildings, and a 3D model for all elements of the game. The final version, v7, featured robot infantry and a Condor troop carrying aircraft.

Written by urgent.news from Simon Willison from Simon Willison’s Newsletter's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at substack.com →

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How I built this

  • Battle Drones is a Command & Conquer style RTS game with flying and ground-based drones.
  • Claude AI instructed to make game a lot more fun, resulting in significant improvements.
  • Latest version (v7) features 3D models, new visual polish, and additional infantry units.

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