Evening the Terrain & the construction of Road Infrastructure | UE5 Devlog
In this devlog, I continue shaping Kazuhara Resort by evening out the terrain and building its road infrastructure in Unreal Engine 5. The focus is on preparing the ground and creating routes that connect the resort’s different areas. I showcase the Flatten and Smooth tools to level uneven surfaces and soften transitions, the Ramp tool to connect different elevations, and the Landscape Paint tool…
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