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Apple's App Store Chief Explains Its Push for Premium Games

More premium games are launching on the App Store this year than last, Apple's ‌App Store‌ Worldwide head Carson Oliver told Polygon , including more franchises coming from PC and consoles. Oliver said: We've seen incredible growth of games coming to the App Store, in general, with more premium games releasing on the App Store this year than last. While many of those are indies, we're…

Apple's App Store Chief Explains Its Push for Premium Games

Apple's App Store head Carson Oliver has explained the company's push towards premium games on the platform. Oliver noted that there are more premium games launching this year on the App Store compared to last year, with franchises coming from PC and consoles. He attributed this growth to the rising popularity of premium games, with both independent developers and console/PC franchises finding success on mobile. Oliver highlighted successful categories such as cozy games, management simulations, and roguelikes.

The growth can be attributed to players who grew up using touch controls on their first gaming device, the iPhone. These users provide a dedicated audience for developers creating games tailored for touchscreens. Apple's Indie Games Week promotion featured new and upcoming iPhone and iPad games, including those like Vampire Crawlers sold directly on the App Store.

Oliver elaborated on Apple Arcade's role, stating that subscriptions and individual purchases are viable options for developers to reach users globally and support their businesses. The company provides developers with flexible business models, enabling a game like Balatro to thrive as a premium download or find a place within Apple Arcade.

Oliver also discussed Apple's efforts to help smaller studios gain visibility, citing the App Store's editorial team and the introduction of Creative Assets. This feature allows indie developers to showcase their games' artwork in search results and product page headers, providing a richer presentation of their titles. Additionally, Apple's development tools, such as Game Porting Toolkit 4, MetalFX, and Unity plug-ins, reduce the time and cost required for developers to bring existing PC and console games to Apple devices.

Written by urgent.news from MacRumors's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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