Star Wars Zero Company review
It took me longer than I'd like to admit to realise something obvious about Star Wars Zero Company. The fate of its eponymous crew - short of cash, betrayed by the shifting sands of circumstance in a tumultuous wider world, scrambling to just about get the job over the line - is really a lot like that of its developers at Bit Reactor. Furloughed for about a month before the game was released,…
In dissecting the experience of playing Star Wars Zero Company, it became evidently clear to the reviewer that there exists a striking parallel between the fortunes of the game's protagonist crew and those of its development team at Bit Reactor. Both have faced financial hardships, betrayal, and a chaotic external environment that has tested their resolve.
After a month's furlough, the developers of Zero Company rallied together, putting in tireless efforts to complete the game. As a result, the final product displays clear indications of its tumultuous development. Certain aspects seem hastily assembled and unfinished, suggesting a rushed release akin to a starfighter hastily repaired for a mission.
The reviewer notes that the game's UI rattles, warning signs flash, and there's an ominous groaning noise that remains unexplained. Despite these technical glitches and unfinished elements, the game manages to deliver a satisfying experience. It's a testament to the developers' perseverance and the game's core gameplay that makes the final product worth playing.
Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.
