‘I Got That Completely Wrong’ — Dan Houser Considers Rockstar’s Max Payne 3 a Failure
‘I got that completely wrong’ — Dan Houser explains why he thinks Rockstar’s Max Payne 3 ‘failed’.
Dan Houser, former Rockstar VP and writer of Max Payne 3, reflects on the critically well-received but commercially underperforming 2012 game. While enjoying the development process, Houser admits that the game didn't quite hit the mark and question whether its tone fit with the noir-inspired predecessors. He describes the game as having a more high-octane, colorful, and action-oriented feel compared to the gloomy, introspective world of Remedy's New York-set games.
Houser claims he got it wrong in terms of the game's tone, structure, and overall experience, admitting "I got that completely wrong." Despite mixed reactions, Houser maintains a positive view of the game, stating that it is beautifully made and that the consensus was that people hated it. Max Payne 3's success relied on the writer's ability to capture the noir essence, which Houser believes fell short.
Although the game might not have been a massive hit, Houser still holds a lot of love for it, particularly due to its storytelling. He notes that Rockstar brought a new and flashy element to the character, but the bullet time mechanic still feels as delightful as ever. With Remedy's upcoming remakes of the first two games in the trilogy in full production, the potential for revisiting this classic noir world becomes even more enticing.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.