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Dan Houser Reveals Rockstar’s Struggle to Make Bully

20 years later, Dan Houser reveals how intense controversy made Bully one of Rockstar’s toughest games to make.

Dan Houser Reveals Rockstar’s Struggle to Make Bully

Rockstar Studios is preparing for the release of GTA 6, but the company's history includes the development of another beloved open-world game, Bully. Originally released in 2006 as Canis Canem Edit in Europe, Bully follows the story of a mischievous student named Jimmy Hopkins at Bullworth Academy. While the game received critical acclaim, its development was far from smooth sailing.

Former Rockstar VP and Bully writer Dan Houser revealed in a recent interview that the project was "hard" from start to finish. The team faced numerous challenges, including a controversial name, public hysteria over the game's content, and the difficulty of adapting the studio's signature open-world mechanics to a teenage protagonist's perspective.

Despite these obstacles, Houser remembers a pivotal moment when a designer created a 'Kick me' post-it note, which sparked the team's creativity and ultimately led to the game's success. Unfortunately, efforts to create a Bully sequel were thwarted by "bandwidth issues." Still, fans have long awaited a continuation of the game's unique world.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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