No Man's Sky is somehow coming to mobile, and Hello Games says it's partly thanks to Light No Fire
Developer Hello Games has somehow managed to fit its universe-sized space sim No Man's Sky onto iPhone and iPad devices, and it's partly thanks to the studio's upcoming Light No Fire. Read more
Hello Games, the developer behind the popular space game No Man's Sky, has successfully ported its expansive universe to mobile devices. The game, which has undergone numerous updates since its controversial launch a decade ago, will be released on iOS on October 28th with all these updates included. Studio co-founder Sean Murray expressed excitement about fitting the game into the palm of a user's hand while maintaining console-quality visuals and gameplay.
Murray explained that the team has made significant improvements that will benefit players across all platforms - PC, PlayStation, Switch, and Xbox. However, the portability of No Man's Sky came as a surprise, even to the developers. They had initially believed that it would be impossible to bring the game to mobile devices.
A crucial factor enabling this port was the development of Light No Fire, a co-op adventure game set in a procedurally generated fantasy world. The studio had to rethink their approach to performance and memory usage in order to make Light No Fire run efficiently. Many of these performance-tweaking techniques have been applied to No Man's Sky as well, as they share a common engine.
Light No Fire, which focuses on a single open-world planet without boundaries, has been in development for nearly three years. While it may not have received the same level of attention as its larger counterpart, recent comments suggest it's nearing completion. Murray mentioned that he's learned the importance of remaining tight-lipped about such projects until they're ready to be unveiled.
Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.