Russian modder slaps DLSS 5 onto Pac-Man with 4x Multipass
Russian YouTube channel dedicated to DLSS 5 experiments tries Pac-Man, and it's genuinely cursed.
Valery Kryzhanovsky, a Russian digital modder, has taken the MS-DOS version of Pac-Man and applied the DLSS 5 upscaling technology, resulting in a four times multipass rendering in various modes. This experiment showcases the peculiar and glitchy effects produced by the unconventional upscaling, as the game's flat design and lack of human-like features limit the technology's ability to enhance the visuals.
The video demonstrates four different rendering modes: Natural, Default, Cinematic, and Denoise, each with unique outcomes. For instance, the Natural mode preserves the maze readability, while the Default mode adds cheekbones to the ghosts. The Cinematic mode transforms Blinky into a ghost from an unrealized film, and the Denoise mode eliminates all elements except for the central yellow circle and the four ghosts.
Valery attributes the unusual appearance of the green ghost's eyes to the lack of 3D information for DLSS 5 to work with, resulting in "sunken eye bags" or "cheekbones." The 150MB DLSS 5 build is a preliminary version, hinting at the potential improvements in the final release, which is expected to have a more advanced model and a larger file size.
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