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Nivalis Nights might not have any combat, "but that doesn't mean it's a cosy game," so says its lead writer

Discourse notwithstanding, there is a time and a place for cosiness in games. It's nice to chill out sometimes! I can admit that. I also just prefer a bit of friction in a game, something to put the edge on occasionally, even if there is cosiness to be found within it. And according to the lead writer of Nivalis Nights , Thomas Welsh, you can find some of that cosiness, it just isn't a cosy game,…

Nivalis Nights might not have any combat, "but that doesn't mean it's a cosy game," so says its lead writer

Nivalis Nights, despite lacking combat, may not appear to be a cosy game, according to its lead writer Thomas Welsh. Welsh emphasizes that the game's start is deliberately overwhelming, and players must put in effort to find cosiness within it. Life in a cyberpunk world, as envisioned by Welsh, should not be relaxing or free of stress - at least not initially.

The game's world is designed to feel like constant notifications from various apps, with players potentially rising to success or realizing that success can mean different things to each person. Even if players fail at business, they can still finish the story. Welsh appreciates the genre's hyperbole and the way technology can be portrayed as miserable, but he also wants players to experience the game's messy dating mechanics, which are intended to feel like real-life situations where players may not always know why a romance didn't work out.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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