"It's not in the top five reference points": Afterworld isn't just a Fallout grand strategy game, say Paradox, it owes a lot more to the Bronze Age
When Paradox announced their post-apocalyptic North American grand strategy game Afterworld , I made the obvious comparison to Fallout . For this I should be chained to the fender of a war rig and pelted with scoops of radioactive dogfood, while being slowly driven through a pack of three-headed coyotes. In a new dev diary, Afterworld's content designer and "elder lore keeper" Luke Bean has gone…
Paradox's post-apocalyptic grand strategy game, Afterworld, has been compared to Fallout, but its content designer and elder lore keeper Luke Bean has revealed that it draws more from the study of the Bronze Age collapse than any references to Vault Tech. The game's setting features diverging tribes on the continent, which are far more estranged from and mystified by the ancients than in Bethesda's RPGs.
Bean explained that the inhabitants of this world are not Americans, but rather people who remember the Americans, similar to how the Roman Empire was remembered by the Romans. The people of this world live in the shadow of the powerful and mysterious science of the ancients and wonder why the ancients all died. They must have wanted to die, according to the inhabitants of Afterworld.
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