Street Fighter 6 Producer Reveals How He Helped Save Capcom’s Iconic Fighting Game Franchise From ‘Dying’
Street Fighter 6 producer Shuhei Matsumoto revealed how dire things were for Capcom’s flagship fighting game franchise during the Street Fighter V era and explained how he and director Takayuki Nakayama worked together to save the series from death.
Street Fighter 6 producer Shuhei Matsumoto has revealed how he and director Takayuki Nakayama worked together to save Capcom's iconic fighting game franchise from potential death. During the Street Fighter V era, the franchise was struggling due to its unfinished state, unstable netplay, lack of essential features like an arcade or story mode, and an aging player base.
Matsumoto and Nakayama recognized that if they didn't act fast, the Street Fighter IP might fade from existence within the next decade. The team realized they needed to create a new game that would attract both older and younger players, and they decided to approach it as if the current generation knew nothing about Street Fighter.
They introduced a modern control scheme, the World Tour Mode, the Battle Hub, and real-time commentary to make the game more accessible to a wider audience. These efforts paid off, as Street Fighter 6 has become one of Capcom's most successful Street Fighter games, selling over seven million copies worldwide.
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